@5 hours ago
@23 hours ago

Hohokum Launch Trailer | PS4, PS3 & PS Vita by PlayStation

@1 day ago
#youtube #video 

"

AH: I studied sculpture, I mean… It’s why I make 3D games, thinking spatially. I put myself there, trying to figure stuff out. That’s how I design. This is why we really like Quest3D, it was a real-time development environment. Always on. You can sit there and watch people play while making changes to it. And when we did The Path, I could design the world while the girls ran around, and then say — “oh, that’s where the swings should go.” 

 RY: But wouldn’t the girl NPCs get in your way? Maybe you want to put this tree there, and then suddenly the girl gets in your way? 
AH: Sometimes. I’d just wait until she left.
"

@3 days ago

Herzog Plays: Dark Souls 2 by Robert Florence

@5 days ago
#youtube #video 
@17 hours ago
@1 day ago

An awesome little project designed to flex our game design muscles outside of the digital realm, while educating kids on the merits, challenges and aspects of designing videogames. The game echoes some of the mechanics found in The Incredible Machine, Peggle, and to some extent even Lemmings.

@2 days ago
#Vimeo #video 

When I first started Mirror City, I wanted to create a video that was completely out of the norm. I wanted to showcase something unique and artistic, which takes Timelapse photography into a more abstract direction. Mirror City is a visual story through some of the great American cities: Chicago, San Francisco, San Diego, Las Vegas and Los Angeles. These clips were all processed from their original form, into the kaleidoscopic visuals that you see in this video. Many people visit these large cities every day, and all of these places have been shot and filmed, but I wanted to emulate these urban landscapes in a way that nobody has even seen before. I wanted to put man-made geometric shapes, mixed with elements of color and movement to create less of a structured video, and more of a plethora of visual stimulation. The video starts off with simple mirrors and recognizable architecture, as the video progresses, so does the visual stimulation, showing the real abstraction of the piece. I have worked on this piece for an extremely long amount of time. I have spent time mirroring images and videos for the past five years, and I have been working on this specific piece for about four months. I felt it was time to combine Timelapse photography and the simplicity of a kaleidoscope, and create Mirror City. Directed, Filmed & Edited: Michael Shainblum http://ift.tt/16Q9noy http://ift.tt/11hm6xp http://ift.tt/13nL554 http://ift.tt/17oHALN Music: Bassnectar Track: Bassnectar – Butterfly (ft. Mimi Page) www.bassnectar.net/ http://ift.tt/17oclAz Motion Control Gear Sponsors: Emotimo www.emotimo.com/ Dynamic Perception http://ift.tt/gv2QTnwww.bassnectar.net/ http://ift.tt/17oclAz Motion Control Gear Sponsors: Emotimo www.emotimo.com/ Dynamic Perception http://ift.tt/gv2QTn (All clips are available in the original and mirrored format) For licensing & inquires please contact at Shainblumphoto@gmail.com

@3 days ago
#Vimeo #video 

One day by gobelins

@1 week ago
#youtube #video